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Contra hard corps infinite lives
Contra hard corps infinite lives






contra hard corps infinite lives

Other than your standard assault rifle you just get three weapons (with a weapon select like Hard Corps) – an expected short-range-high-damage whip-like thing, a grenade launcher with remote detonation, and a laser gun you can fire rapidly or charge into a beam. The selection of weapons and power-ups in Blazing Chrome is pretty light compared to the games that inspired it and similar recent indie games like Mechstermination Force and Cuphead, but gets the job done. The stages themselves are varied, with enemies and platforming gimmicks unique to each one as well as vehicle segments that recall Contra III’s motorcycle and Metal Slug’s mech suit. You get lock-in-place aiming, a slide move, and a melee attack. The game is about shooting waves of enemies – in singleplayer or local co-op, in six side-scrolling platformer stages.īlazing Chrome is just as fast and fluid as anyone who played Contra would expect, and controls like a dream on retro-style controllers like 8BitDo’s M30. The scenario is your typical post-apocalyptic War Against The Machines. With beautiful pixel art that capably replicates the grungy feel of those games and synthesized voice acting, the only things that give away Blazing Chrome as anything other than a Sega Genesis or Mega Drive game are its widescreen presentation and the fact that it’s 100 megabytes. Where Oniken unabashedly called back to the NES Ninja Gaiden games and Odallus riffed on the Castlevania games from that era, Blazing Chrome channels Contra III: The Alien Wars, Contra: Hard Corps, and Metal Slug. It’s the most faithful indie homage to 16-bit run-n-gun games I’ve seen yet, but whether or not it’s for you depends on how much of that experience you want to relive.

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It’s Joymasher’s first game to debut on consoles (and on Xbox and PC Game Pass no less), and after two games which recreated 8-bit graphics more faithfully than most, Blazing Chrome makes the jump to the 16-bit era with grace. After the well-received Oniken and Odallus: The Dark Call, Blazing Chrome is a big step up for Brazilian developer Joymasher in more ways than one.








Contra hard corps infinite lives